andcoasfen.blogg.se

Lost caves of phandelver maps for players
Lost caves of phandelver maps for players










lost caves of phandelver maps for players

Alternatively, you can purchase a Roll20 subscription to get the "dynamic lighting" option and just use a token for your group.Īnd now that you're hiding parts of the map the players haven't visited, it's time to get rid of all the DM clues and markers. You could just use a printed map and a couple pieces of paper and move them strategically. It's a bit fiddly, but my group is completely new to the game so I wanted them to have the extra visual aid, and introduce "theater of the mind" gradually. As they progress through the dungeon, I reveal the sections that are within their line of sight. In my campaign, I use Roll20 and its "Fog of War" feature.

lost caves of phandelver maps for players

If you want to show your players a map of a dungeon, what you can do is cover up parts of the map that the players haven't explored yet. They will be more biased towards places that look better to them (whether they're actually better depends on the situation). As much as they try to roleplay it and separate player knowledge from character knowledge, it's hard to get the image of where things are out of your head while it's right in front of you. Having your players know the layout of any other map, however, will affect the way they play. I've shown my players the whole Phandalin map when they went to explore the town and it has not caused any problems. There are many locations marked on it, but most of them are useless out of context, and if your players are keeping a journal (and they should) even that extra info doesn't bring an advantage.

lost caves of phandelver maps for players

Showing your players the Phandalin town map shouldn't be a problem.












Lost caves of phandelver maps for players